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MODINA :: dance - ai - audience Interaction
The project Movement, Digital Intelligence and Interactive Audience (MODINA) aims to expand the creative possibilities for contemporary dance performances, and augment the experience for the audience, using digital technology – with an emphasis on exploring artificial intelligence (AI) and audience interaction, on-site and online. This aim has two interconnected approaches, targeting dance artists, media artists (creative technologists) and audiences.
2024
SFDCANBAC++
megaphone - ensemble - Beursschouwburg
here comes some text ...
2018
seeker [LV6] (SEADS)
Seeker is a worldwide series of co-created starship sculptures that evolve over time. In this community art project participants are invited to fundamentally rethink the future of human habitation and survival. Participants build self-sustainable systems simulating interstellar exploration using the methodology of co-creation. This is achieved by radically interconnecting technology, ecology and people, while at the same time tapping into local traditions. SEADS collective
2018
memoria
The unfinished journey of a lifetime. “The memory of the heart eliminates the bad and magnifies the good, thanks to this artifice we are able to bear the past” G. Garcia Marquez Dance interpreter / choreographer: Jorge Guevara Director of photography: Mario Topić Edit / Post: Mario Topić - Jorge Guevara Music: Wistful by A. TAYLOR, Ready to by Kosta T Trailer for the upcoming movie, shot in Croatia on Sony CineAlta F3. JGuevara © Croatia 2015
2015
stress release room
2020
exciting research
A world where everyone’s mask seems to fall off and where social interconnectivity is made aware. It can break the ice and change social constructions by making everybody more ‘sensitive’. A less-hierarchical sharing space. Your subconsciousness is ‘vulnerably’ shown with your consent, because you agreed on showing it, by wearing it. Subconscious collective behaviour is measured, visualised and further stimulated. The body, its relations and exchange with other bodies and the context open a framework where technology serves as a canvas to paint our emotions. ‘Can we learn more about social interactions as cyborgs?’ While wearing the device you can not see your own color, the device shows extra (extravert) information without you controlling it. With the MOODY® you will grow a new cyborg sense, an extension of your body and a new reality for the others around you, something that couldn’t be ‘reachable’ in normal social interactions.
2018
2018 - NOW
biomodd [BRG13] (SEADS)
The Biomodd installation for the Saint John’s Hospital was created with more than 150 participants from Bruges and the SEADS network, in close collaboration with Musea Brugge. It was built out of construction materials that were recycled from the numerous art exhibitions in the city from the past 20 years. In this way, the installation bridges the rich historical past of Bruges with artistic visions about the future of our world. A new multiplayer computer game was also created for this iteration of Biomodd. During the installation's standby mode, LED grow lights illimunate the internal ecosystem. Once visitors interact with the multiplayer game, the grow lights switch off and interactive lighting turns on. This lighting is connected to the game and reflects the activities of the players, while also impacting the plants. Sensors pick up signals from the plants and these data are then fed back into the game - like in an endless feedback loop. The same data generate a dynamic digital soundscape. In addition to the diverse plant species, bacteria and microalgae are also featured in the installation. Biomodd is a community art project that creates new relationships between nature and technology across different cultures around the world. In Biomodd, nature and technology are fused into hybrid interactive art installations. The core idea is the co-creation of experimental systems in which recycled computers and living ecosystems coexist and mutually reinforce one another. The recycled computers are connected into a network that runs a custom computer game. In this game, visitors, plants and other organisms interact in endlessly varying ways. Biomodd is an ongoing series of temporary experiments. It is always being developed on site with local communities, and aims to ignite critical conversations about our ideas on ecology, progress and our technological future. CREDITS Abdelrahman Abo Kamar, Youri Aerts, David Alliet, Farah Amri, Sarah Bauwens, Megan Belarmino, Robin Berrewaerts, Miguel Billiet, Agnes Biro, Elise Boes, Franchesca Casauay, Giusy Checola, Michiel Claus, Ann Colaert, Cato Crevits, Mona D’Hertefelt, Sim D’Hertefelt, Hannes D’hulster, Jana Dabaut, Moya De Feyter, Frederik De Laere, Matthias De Leener, Sander De Maré, Titus de Maupeou, Rein De Puysseleyr, Lieven De Visch, Michel De Wilde, Mathias Debevere, Fabienne Delange, Brecht Demarey, D’taska Demmerer, Jelle Demuynck, Els Dendooven, Robert Desmet, Sofie Desoete, Michelle Djojodimedjo, Carolina Drogendijk, Nika Dugashvili, Hector Dyer, Pablo Espinoza Valcke, Ana Margarida Esteves, Lise Everaert, Nils Faber, Dimitri Feys, Laurens Feys, Bobby Figueroa, Linda Geudens, Siebe Geyskens, Florian Giroul, Farshad Goldoust, Robin Goossens, Burak Gözen, Marriaan Groenewald, Jorge Guevara Larrota, Berhane Haile Mehari, Agi Haines, Naoto Hieda, Julie Houthave, Timothy Houthoofd, Sebas Joosten, Paragan Junshin, Jee Kast, Reintje Kerckhove, Jan Kerkhof, Tesfalem Kiffemariam, Ulrike Kuchner, Karin A.M. Lachmising, Emmy Lagast, Marie Lebon, Britt Leysen, Al King Librero, Margot Lievens, Nancy Maes, Yves Maes, Emerson Malan, Mei-Lin Man , Fabian Mansmann, Diego Maranan, Anouk Marcelis, Sylvie Marie, Fattana Mirzada, Sophie Moerman, Emeline Muylle, Mona Nasser, De Pauw Nathalie , Béatrice Ndebende , Chirangashana, Ramona Nicolascu, Nick Nijskens, Igor Nikolic, Krishan Nursimooloo, Hélène Paris, Pedro Pauwels, Ann Peeters, Tom Peeters, Jay Perry, Heleen Pollet, Sam Popelier, Mhd Radwan, Anouk Ramakers, Karin Robert, Elsie Roose, Louis Rutherford, Andrew Sammons, Céline Savaete, Prisca Schalembier, Matthias Schaffer, Frederico David Alencar, De Sena Pereira, Freyja Sewell, Julie Stael, Katrien Steelandt, Victor Steemans, Agnieszka Stepien, Alice Stewart, Pieter Steyaert, Rosalie Swimberghe, Tanéa Tajiri, Ploy Thongchamnan, Hannah Timmermans, Sirous Tork Zanjani, Pim Tournaye, Riikka Tuomikoski, Joke Van ‘t Veld, Kristien Van Acker, Emiel Van de gracht, Riet Van de Velde, Pieter Van de Walle, Bart Van Dommelen, Jan Van Kersschaever, Kathleen Vanacker, Jeroen Vancaillie, Stefan Vandaele, Kristel Vande velde, Robbert Vandekerckhove, Simon Vandekerckhove, Lies Vandenbossche, Noor Vandenbussche, Daniel Vandersmissen, James Vandewalle, Karolien Vanhaverbeke, Hanne Vermeersch, Jeroen Vermeiren, Angelo Vermeulen, Jeroen Verschuren, Nassim Versbraegen, Libuin Vierstraete, Obed Vleugel, Michelle Vosters, Arise Wan, Sielke Wassenberg, Yufe Wong
2021
Ēngines of Ēternity (SEADS)
What concept of culture and identity will we develop in space? Who will have a say in this? And if we end up with a rich diversity of cultures and identities, how will we maintain cohesion? Ēngines of Ēternity (ĒoĒ) is a joint effort between SEADS and the laboratory of Karine Van Doninck (UNamur/ULB). In a series of space biology experiments, rotifers were sent to the ISS in 2019 and 2020. SEADS sent a human fingerprint code along with the rotifers. This code formed the algorithmic seed for an evolving artwork. After each space mission the gene expression data of the rotifers was used to parametrically evolve the art. As such, Ēngines of Ēternity engenders new forms of co-creation between humans, biological organisms, algorithms, and outer space. ĒoĒ is realized in partnership with the RISE project of the laboratory of Prof. Karine Van Doninck at the University of Namur. RISE is funded by ESA and BELSPO, in the framework of the PRODEX programme. Ēngines of Ēternity is funded with support of the Flemish Authorities. RISE and Ēngines of Ēternity were first launched on 5 December 2019 from Space Launch Complex 40 at Kennedy Space Center in Florida, as part of the SpaceX CRS-19 mission. NASA provided technical support.
2022
compiled
some photos quickly selected without reviewing all my documentation
2010
ai - art me
Ai - Machine Learning • Face Swapping • Royal Museum of Fine Arts Antwerp KMSK • Project on the behaviour and perception of museum visitors • Optimisation of the customer journey • Using A.I. and IoT
2020
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