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2011
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Graphical Representation of Dance in VR (Motion Bank)
Applied research into graphical representation of the body in Virtual Reality. The author uses his previous knowledge and experience in dance & technology at Motion Bank (Project originally founded by choreographer William Forsythe) to create and document a simple visual representation of the body in VR that allows the user to move its body in new ways. VR is deployed to create an experience where introspection can be achieved and open possibilities for somatic and movement practices to become transhuman experiences.
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best practices in contemporary dance
Best Practices in Contemporary Dance - Best Practices (BPICD) is a practice based framework Initiated by Jorge Guevara and Naoto Hieda. Best Practices in Contemporary Dance. It proposes queer form of conversation between computers and bodies and the speculalitve creation of a new audio-visual body
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melting pot
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2018
stress release room
2020
da - william zig zag
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2017
MODINA :: dance - ai - audience Interaction
The project Movement, Digital Intelligence and Interactive Audience (MODINA) aims to expand the creative possibilities for contemporary dance performances, and augment the experience for the audience, using digital technology – with an emphasis on exploring artificial intelligence (AI) and audience interaction, on-site and online. This aim has two interconnected approaches, targeting dance artists, media artists (creative technologists) and audiences.
2024
SFDCANBAC++
exciting research
A world where everyone’s mask seems to fall off and where social interconnectivity is made aware. It can break the ice and change social constructions by making everybody more ‘sensitive’. A less-hierarchical sharing space. Your subconsciousness is ‘vulnerably’ shown with your consent, because you agreed on showing it, by wearing it. Subconscious collective behaviour is measured, visualised and further stimulated. The body, its relations and exchange with other bodies and the context open a framework where technology serves as a canvas to paint our emotions. ‘Can we learn more about social interactions as cyborgs?’ While wearing the device you can not see your own color, the device shows extra (extravert) information without you controlling it. With the MOODY® you will grow a new cyborg sense, an extension of your body and a new reality for the others around you, something that couldn’t be ‘reachable’ in normal social interactions.
2018
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